***************************************************************** The Elder Scrolls III MORROWIND: BALMORA EXPANSION: Featuring The Briton Knight by Jeremy And Vonhelira's Metal Queen Boutique by CanadianIce version 1.4 by Gorg, CanadianIce and Jeremy 60 screenshots available at http://www.cuneo.us/tesmw/browse.php?dir=Gorg ***************************************************************** Very big thanks to the following individuals whose efforts and long hours both prior and current helped make this project successful. CanadianIce Jeremy Telesphoros Special thanks to all awesome modders of the morrowind community whose work inspired me to create this mod. Especially to those whose work is now showcased as part of this mod. The mods are listed below and the original readmes included. A very very big applause for Bethesda for creating such a great game!!! ***************************************************************** Installation: ***************************************************************** Requires Winace 2.0 or higher which can be downloaded from http://winace.com/ BTW---> For those who continue to ask why I use winace instead of winzip, the answer is simple the zip file version of this mod was almost 80 meg...30meg larger than the winace version. :) The winace file will extract in its own subfolders that can either be extracted directly into your ...\Morrowind\Data Files\ directory or can be extracted to a temp folder and copied to that directory. Files should be automatically placed as follows: *.nif go to Data Files\Meshes\... *.tga go to Data Files\Icons\... *.dds go to Data Files\Textures\... Balmora Expansion.esp goes to Data Files\ folder readme may be deleted. ***************************************************************** Purpose & History: ***************************************************************** [v 1.4 update-] (requires Tribunal) -Updated textures that were missing mip maps. [v 1.3 update-] (requires Tribunal) -Moved temple marker so it was not inside the building mesh. -Removed availablity of Corpus/Corprus cures from he hospital. -Fixed a separation in a half wall in the House of Strange. -Fixed missing post in Angur Feloth's House. -Fixed manniquin name. [v 1.2 major update-] (requires Tribunal) Here is what I fixed: -Now compatible with NOM2,Window Glow2, ICE's Hideaway and fixed compatibility issue with Asgard3.1 -Restored temple to it's original position. -Restored Nerano manor to its original position. -Created unique door names for Vorar Helas House which should eliminate door problems some people are having. -Repositioned the following buildings to increase compatibility: Entertainment District Stairs Enchanted Weapons Faarp Sisters Fletcher Shop -Deleted Kaelhu's Sore and House to increase compatibility -Removed the windows from Balmora Residence and MQB to match interior -Fixed Family Problems quest so that you get the reward -Fixed dialogue for Monah so that he recognizes that you rescued his daughter -Fixed dialogue for Maid in Balmora Residence, she will not contine a conversation with you if you broke into the house -Fixed sign inside MQB, it no longer gives you a bounty for clicking on it -Removed bound longbow from Sara Faarp's inventory so she cannot sell it -Updated all the names to be more race inclined for all the NPCs -Changed Fidel's Hammer icon to make it more visible -Fixed the spelling errors on the documents in the Zoo -Fixed the problem with the missing meshes for Gold and Dwemer Arrows -Fixed the ?PCRace dialogue error for the guy in the hottubs in the Bathhouse -Fixed the spelling error on the sign for MQB -Fixed the spelling of Breton in Jessie's dialogue in The Breton Knight -Fixed Belaren's missing head problem -Fixed the problem with the missing meshes for the nord heads/hair (previously fixed in update 1.1) -Fixed it so you can no longer sleep in inappropriate locations and stores -Fixed the GROWL problem (NPCs growled at you instead of saying Hello greetings) -Generated pathgrids for the more cluttered building to help with companions -Fixed floating candle and paper in Andur's house -Fixed the diplay manniquins in the stores so that you can not steal their items or talk to them, and they are no longer animated. -Made it harder to steal from the Enchanted Weapons shop. As far as I know that is it, except for the sound and animation stopping issues and those are MW Engine problems that I can't fix. [v 1.1 update-] (requires Tribunal) This fixes the problem of the missing meshes and textures for several of the female nord heads and hair. [v 1.0 - initial release] (requires Tribunal) What this plugin does: (The Short Version) Balmora expansion combines over 40 existing well known mods that effect or add to Balmora and the surrounding area. It creates tons of new material and models, adds cohesive dialogue and interaction between the old and new, adds quests, dungeons, houses that can be earned and ties it all together is a tight knit progressive story. The neat part is that none of the original town statics or interior cells were touched so any mods that only add to the original Balmora and doesn't effect landscape still works as do all mods that added stuff to the inside of existing stores. For Jeremy’s part he has created a number of sets of all new exciting armor and clothes, and created his first store for selling his stuff The Breton Knight. CanadianIce has created an all new Metal Queen Boutique store run by Erika's cousin Vonhelira. It is approx. the same size as her original in Dagonfell with over 15meg (compressed) of new fashions including several new styles based on new models for cloaks and short skirts. Both of these stores and the material contained in them will reside in the new Balmora exclusively. Additionally Balmora Expansion includes a major sewer system part of which has been tamed of sorts and has become known as the Undercity. The Undercity was designed as a home for children of the night and darker beings. It currently houses a new version of Carnithus' Armamentarium, a temple to the Faceless God, a tavern, and a dark themed residence which can be earned as a home for the player if you are up to the quests. It also has room for several other stores should someone want to addon to the mod later down the road. All vampire friendly. This sewer system is compatible with Qarl's upcoming Underground mod with the 2 mods being totally independent yet complimenting each other thanks to some last minute work between groups. ***************************************************************** What this plugin does, what it includes and its history: (The Long Version aka THE BOOK) Over a year ago Gilgalas introduced a WIP mod on the forums called Balmora Trade City, an exciting concept that combined a number of popular mods effecting Balmora into a single compatible plugin with some new material. Like Silgrad Tower it had some open slots for interested modders should they want to join the project. It made it to early alpha stage but never got finished. Gilgalas is the inspiration for this work. I loved the idea but hated the implementation as it appeared as a random collection of mods that lacked cohesion, remember it was only an alpha and I'm sure it would have been awesome if it ever reached completion. I took the alpha with Gilgalas's knowledge stripped it apart and began to regrow it, that was over 8 months ago. Balmora Expansion represents the end result. In addition to the new shops by CandianIce and Jeremy, and the new content I created, Balmora Expansion contains either the complete mods or parts of mods listed below. This mod is really little more than a showcase for the awesome work done by the community as represented by the mods below. There were so many great mods to choose from I could not possibly include them all, I simply had to draw the line someplace. In some instances the mods had to be tweaked to make them fit into the storyline and feel of the city. An example of this was Faarp's Quiver's and Fletching Kit V2.5, his original NPC was standing on a street corner; in Balmora Expansion that NPC now shares a shop with her sister who specializes in selling bows. Together they operate an archer shop. In some instances only parts of mods were used such as GhanBuriGhan's The Regulars - Sitting NPCs where I only used some of his sitting people not all of them. Also I have included the original readmes for all mods used in this so you can see the full list of credits. Anyways on with the lists: ***Balmora Expansion includes the following new mods created specifically for it: *Vonhelira's Metal Queen Boutique by CanadianIce, featuring all new fashions for both male and female players. Special thanks also to MP*Canus and Brady226 for the textures of some of the male versions of the robes in the boutique. For all those who pleading for a second store, your pleas have been answered. *The Breton Knight by Jeremy featuring not only all new armor styles but also Jeremy's first store designed specifically for selling his awesome works. Plus the new stuff I created. (You have to figure out those yourself, can't give away all the surprises). ***Balmora Expansion incorporates the following mods that should be unchecked in the MW data files list if you are currently using them: Balmora Manor Balmora Zoo Balmora Bathhouse Balmora Museum Morrowind Abodes (Your Balmora Residence.esp only) Dave's Furniture Store Plug-In v1.6 Lysandrus Quivers and Fletching Kit Wyr Jewelers Carry your Bedrolls DEJ Pocket Watch Magic Backpacks Nyagetan Healers WeaponPack2 ThievesGarb (Black Clothing) Dark Club Mod 1.1 Ranger Robe Sheikizza Aedric Armour Collection V01 Sheikizza Daedric Armour Collection V1.0 ***Balmora Expansion includes elements of the following mods customized for use with this mod. The original mods can still be used in conjunction with Balmora Expansion and will function normally: LadyE's display cases, spider webs ad jewelers sign Dongles Musical Instruments Gorg's Flowing Capes Forgottens Longbow Pack Elements from Silgrad Tower (concepts for several of the new shops I created (such as the hospital and restaurant) came from this inspired work) House of Mannequins v1.0 Tenience's Rare Items Particle Weapon Merchant Mod Pack Animal Merchant Lovemod Heavenly Pleasures Legolas Gear The Regulars 2.02 Carnithus Armamentarium & Add-On I LichLair V1.1 Darkstone Manor Britneys Secret v1.1 (Oops, I did it, it was too funny) :) (used the faces only) ENJOY Gorg ***************************************************************** Compatibility Notes: (I strongly recommend that you read this) ***************************************************************** ***Balmora Expansion requires Tribunal due to scripting requirements. It cannot be made to run with Morrowind only, however it does not need Bloodmoon. ***Balmora Expansion was designed from a clothing and armor standpoint to work with Morrowind original bodies only and use the original bodies placement scheme only. With that said we also designed the mod to be completely compatible with both Better Bodies v2.0 and Better Heads 1.1, so all the new armor and clothes work with BB2. ***Balmora Expansion affects 2 common leveled items lists: l_m_potion and random_loot_special_marksman It is strongly recommended that you use the level list merger in Ghostwheel's TES Plugin Tool v1.3 if you are using any other mods that affect these lists. It can be found at http://www34.brinkster.com/ghostwheel/ If your not sure then run the utility to be safe. These type of lists are used to determine the random contents of items in chests and things. If you do not use the merger tool and other mods add things to the same list then the other items will not show up randomly in the game. ***Balmora Expansion has been tested with and is fully compatible with the following mods: NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly. Bank Mod by Indestructible (tested with v 2.1 and higher using both the standard esp and the nohouses esp.) Armorer by Indestructible Petshop by Jdooby Private Mobil Base Asgard 3.0 Ashland Traders A Good Place to Stay Illuminated Order Balmora Extras Azriel the Merchant ICE's Hideaway Neccessities of Morrowind 2 Windows Glow2 Any mod that affects only the interior cells of building originally located in Balmora such as mods that add items, npcs, etc. to shops, homes and guilds. Any mod that adds items or npcs to the exterior cells of Balmora whereby the item added is located on an existing walkway or cobblestone textured area and LAND is not altered in any way. ***Balmora Expansion has been tested with and is NOT compatible with the following mods: dh_homes.......................updated version in Extras folder HousesForSale..................updated version in Extras folder Soothsayer's Booth.............updated version in Extras folder Balmora Trade City Balmora Walled City Balmora House Balmora Keep Balmora Market Balmora Farmers Market Private Tower Balmora Home Sweet Home KFM Castle Any mod that alters LAND in or adjacent to the original town of Balmora. NOTE--- As noted above the Extras folder contains updated version of several mods for use with Balmora Expansion. If you are using any of these mods the originals should be unchecked in your MW data files list and the updated version used. ***************************************************************** How to use the plugin(s) ***************************************************************** When you start Morrowind to play, choose "Data Files" and doubleclick on the box next to Balmora Expansion.esp NOTE: This plugin was developed with and requires version v1.4.1313 of Tribunal. It has been tested on both a Morrowind/Tribunal setup and on a Morrowind/Tribunal/Bloodmoon setup in both case with the latest patches. ***************************************************************** Save Games ***************************************************************** This plugin is completely clean and should not interfere with any other plugins that you are running unless they are listed above. This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game. As always I recommend that you backup your saved game before running the plugin, This mod is huge and it's impossible to predict how it will react to the millions of possible combinations that can exist on MW gamers computers. ***************************************************************** For modders only ***************************************************************** 1. Do whatever you want, all I ask is that you mention me in the readme if it's mine or the other modders responsible if its theirs. 2. I encourage those who enjoy this mod especially the Undercity to add additional buildings and continue to grow a home for the darker players of the game to enjoy.